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Bibliography

Ahmadi, Ahmad. “Iran.” Video Games Around the World, edited by Mark JP Wolf. MIT Press, 2015.

Khoshsaligheh, Masood, and Saeed Ameri. “Video game localization in Iran: a survey of users’ profile, gaming habits and preferences.” The Translator (February 2020). https://www.tandfonline.com/doi/full/10.1080/13556509.2020.1724046.

Motamedi, Maziar. “Of course Iran has 'girl gamers', but they face unique barriers Women make up 35 percent of Iran’s gamers, yet many local game centres and tournaments still ban them.” Aljazeera, 2 Sept 2019. https://www.aljazeera.com/ajimpact/190830211418293.html.

Foucault, Michel. The Politics of Truth (trans. from French by Lysa Hochroth and Catherine Porter). New York: Semiotext(e) | a history of the present, 2007.

Foucault, Michel. Language, Counter-Memory, Practice: Selected Essays and Interviews (trans. from French by Donald F. Bouchard and Sherry Simon). Ithaca: Cornell University Press, 1977.

Sisler, Vit. “Digital Arabs: Representation in Video Games.” European Journal of Cultural Studies Vol 11.2 (2008); 203-219. DOI: 10.1177/1367549407088333.

Sisler. Vit. “Virtual Worlds and Digital Dreams: Imaginary Spaces of Middle Eastern Video Games.” Digital Middle East: State and Society in The Information Age, edited by Mohamed Zayani; 59-84. Oxford: Oxford University Press, 2018.